So for example, you will execute bash aseprite.sh -sdk-root /Volumes/Slave/Applications/Xcode8.3/Xcode.app/Contents/Developer -target ~/slave/Applications In case you use this parameter, please see #3. By default it will be at /Applications but it might be different for some users.
Aseprite build install#
To set you target path to install aseprite.
But in case, it doesn't work or xcode-select didn't do the work, you can use this option to manually specify it. By default it will query current prefix-value from xcode-select and append it with /Platforms/atform/Developer/SDKs/MacOSX10.12.sdk. To set your latest MacOS SDK root as part of Xcode toolchain. In case you want to install aseprite to different path, or your xcode-select is not set properly, you can use either -sdk-root and -target to properly set things up before building. This is to be able to execute command to properly set environment path variable. If the application asks for root password, enter it. After successfully installed, execute xcode-select -install to install its toolchina, then finally follow along as dialog popup shows up. Pre-RequisiteÄŻor Xcode, you need to install it by downloading here. Project is updated against aseprite v.1.2.10 build workflow.
Automated script to create latest release (whatever it will be either development snapshot commit, beta, or release) of Aseprite for macOS